GTA IV / Mod / 脚本 Mod(例如 *.lua 和 *.asi)
Ambient Wars Beta v1.0
- Ironhide
- gtaforums.com/index.php?sho...
- 11/01/2009
- 26490 下载量
评分:
请先登录。
收藏夹:
下载
46.05Kb
46.05Kb
描述
This package creates a highly configurable ambient war environment in the world of GTAIV. I got tired of the boring world where noone is causing havok except me. I also didn't find any war mods that I thought were really effective in the way I wanted the world to feel. So this is my answer. It has a LOT of code all geared toward bringing the world to life with strategic havok of all kinds, but in an ambient way so the world feels like it's on its own and couldn't care less about me being in it. The result, IMO anyway, is a muich more interesting single player experience. It is extremely configurable. It is meant for single player. It will not allow itself to be activated in MP games.
It requires ScriptHookDotNet v0.893 BETA or Greater to operate. The author of that [ Hazard ([email protected]) ] requests ScriptHookDotNet not to be included but instead a link created to it. You can find that and all information you need to use that at the following location:
http://www.gtaforums.com/index.php?showtopic=392325
Let me know of any problems with AW. This is a Beta release of Ambient Wars and the 1st public release. If any problems are encountered turn on file logging in the INI file UseFileLog=True for PsychoLogic and PlayerLogic modules and play untilt he problem happens again. Logic flow should be logged up to or near the point of failure to allow better isolation of the issue.
It requires ScriptHookDotNet v0.893 BETA or Greater to operate. The author of that [ Hazard ([email protected]) ] requests ScriptHookDotNet not to be included but instead a link created to it. You can find that and all information you need to use that at the following location:
http://www.gtaforums.com/index.php?showtopic=392325
Let me know of any problems with AW. This is a Beta release of Ambient Wars and the 1st public release. If any problems are encountered turn on file logging in the INI file UseFileLog=True for PsychoLogic and PlayerLogic modules and play untilt he problem happens again. Logic flow should be logged up to or near the point of failure to allow better isolation of the issue.
评论
目前已发表了 12 条评论。
01/01/2010 23:51
i installed the mod again and now comes this (ScriptHookDotNet.log):
2010-01-02 00:47:39 - Initializing ScriptHookDotNet v0.893 BETA (GTA IV version 1.0.2.0)
2010-01-02 00:48:54 - Direct3D device created!
2010-01-02 00:48:54 - SEARCHING FOR SCRIPTS...
2010-01-02 00:48:54 - Loading scripts in Assembly 'scripts\AmbientWars.net.dll' ...
2010-01-02 00:48:54 - ...found script 'AmbientWars.PlayerLogic'!
2010-01-02 00:48:54 - ...found script 'AmbientWars.PsychoLogic'!
2010-01-02 00:48:54 - DONE! 2 valid scripts found!
2010-01-02 00:48:54 - STARTING SCRIPTS...
2010-01-02 00:48:54 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
at GTA.NetHook.Tick()
at StartupThreadC.RunTick(StartupThreadC* )
i'm using ScriptHook 0.4.0.0
引用 | 回复 | (0)
i installed the mod again and now comes this (ScriptHookDotNet.log):
2010-01-02 00:47:39 - Initializing ScriptHookDotNet v0.893 BETA (GTA IV version 1.0.2.0)
2010-01-02 00:48:54 - Direct3D device created!
2010-01-02 00:48:54 - SEARCHING FOR SCRIPTS...
2010-01-02 00:48:54 - Loading scripts in Assembly 'scripts\AmbientWars.net.dll' ...
2010-01-02 00:48:54 - ...found script 'AmbientWars.PlayerLogic'!
2010-01-02 00:48:54 - ...found script 'AmbientWars.PsychoLogic'!
2010-01-02 00:48:54 - DONE! 2 valid scripts found!
2010-01-02 00:48:54 - STARTING SCRIPTS...
2010-01-02 00:48:54 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
at GTA.NetHook.Tick()
at StartupThreadC.RunTick(StartupThreadC* )
i'm using ScriptHook 0.4.0.0
引用 | 回复 | (0)
12/15/2009 21:18
Hello, this is an awesome mod. It's very stable once you manage how to "fix" it.
It's true it crashes the game, but It's due the default configuration. I reduced the CreateRandomPsychosAheadInCars with the INI file and it works fine. The creator should consider this for the next release, if there is going to be one.
引用 | 回复 | (0)
Hello, this is an awesome mod. It's very stable once you manage how to "fix" it.
It's true it crashes the game, but It's due the default configuration. I reduced the CreateRandomPsychosAheadInCars with the INI file and it works fine. The creator should consider this for the next release, if there is going to be one.
引用 | 回复 | (0)
11/02/2009 20:06
------------------------------------------------------
2-11-2009 20:53:13 - Starting up.
Ambient Wars v1.0.0.10 - BETA
------------------------------------------------------
2-11-2009 20:53:13 - [F][E] PsychoLogic()-> (PsychoLogic) The War is Starting...
2-11-2009 20:53:52 - [F][E] PsychoLogic()-> CreateRandomPsychosAheadInCars()-> RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'!
2-11-2009 20:53:52 - [F][E] PsychoLogic()-> [ELC] - CreateRandomPsychosAheadInCars()-> If Exists(Car) Then Psycho = Car.CreatePedOnSeat(Seat, GetRandomPsychoModel, RelationshipGroup.Criminal)
This may be useful.
引用 | 回复 | (0)
------------------------------------------------------
2-11-2009 20:53:13 - Starting up.
Ambient Wars v1.0.0.10 - BETA
------------------------------------------------------
2-11-2009 20:53:13 - [F][E] PsychoLogic()-> (PsychoLogic) The War is Starting...
2-11-2009 20:53:52 - [F][E] PsychoLogic()-> CreateRandomPsychosAheadInCars()-> RemoteEvent 'NativeInvoke' threw a System.AccessViolationException: Attempted to read or write protected memory during remote call to native function 'CREATE_CHAR_AS_PASSENGER'!
2-11-2009 20:53:52 - [F][E] PsychoLogic()-> [ELC] - CreateRandomPsychosAheadInCars()-> If Exists(Car) Then Psycho = Car.CreatePedOnSeat(Seat, GetRandomPsychoModel, RelationshipGroup.Criminal)
This may be useful.
引用 | 回复 | (0)

