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描述
This is a simple traffic loading fix, for people who have modded cars and get the issue of always the same car appearing. It is also a welcome addition for people who wish to have more diverse traffic.
How this mod works and further things you maybe would like to know
This fix randomly loads any car into the memory. After 26 car models are loaded it tells the game to mark ALL cars as unneeded if they exist. This causes the game to unload any cars which aren't on screen anymore. After that, it randomly loads 26 cars again. This process repeats the entire time the game is loaded. Each cycle takes roughly 30 seconds, but you won't notice anything. Just give the script some time to load, after 1 minute after loading a savegame traffic diversity is constant.
Busses and taxis however do not participate in the cycle. They always load no matter what has been chosen, they just load. Busses appear regulary and all taxi variants appear in a good mixture.
This way of loading offers far more diversity than older methods. Cars which aren't loaded normally appear in traffic. Sports cars load sparingly, but they all load. Even the Infernus and Comet load. You won't notice repeating cycles anymore consisting of 30 different cars, all 84 cars (excluding service cars and taxis) are loaded.
How this mod works and further things you maybe would like to know
This fix randomly loads any car into the memory. After 26 car models are loaded it tells the game to mark ALL cars as unneeded if they exist. This causes the game to unload any cars which aren't on screen anymore. After that, it randomly loads 26 cars again. This process repeats the entire time the game is loaded. Each cycle takes roughly 30 seconds, but you won't notice anything. Just give the script some time to load, after 1 minute after loading a savegame traffic diversity is constant.
Busses and taxis however do not participate in the cycle. They always load no matter what has been chosen, they just load. Busses appear regulary and all taxi variants appear in a good mixture.
This way of loading offers far more diversity than older methods. Cars which aren't loaded normally appear in traffic. Sports cars load sparingly, but they all load. Even the Infernus and Comet load. You won't notice repeating cycles anymore consisting of 30 different cars, all 84 cars (excluding service cars and taxis) are loaded.
评论
目前已发表了 14 条评论。
05/16/2012 14:41
So you should see this mod in the log as soon as you get in to the game? if so mines not loading not to sure why made sure my security settings allow everything and I know i have the scripthook and asi loader... any other ideas what it could be because im SOOOO tired of stupid taxis.
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So you should see this mod in the log as soon as you get in to the game? if so mines not loading not to sure why made sure my security settings allow everything and I know i have the scripthook and asi loader... any other ideas what it could be because im SOOOO tired of stupid taxis.
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04/30/2012 09:16
that was a great mod man it work perfectly. I have some questions about your traffic load script
As you know in GTA IV vehicle archive there are 9 chopper bikes model such as Angel, Deamon, Hexter and ... that don't appear in game; oh I wonder that your script include these bikes or not? If it doesn,t how could I add them to the script?
If I add their names in cargrp it will be work or not? I mean the refrence of script is cargrp or something else?
please help me on this thanks dude.
引用 | 回复
that was a great mod man it work perfectly. I have some questions about your traffic load script
As you know in GTA IV vehicle archive there are 9 chopper bikes model such as Angel, Deamon, Hexter and ... that don't appear in game; oh I wonder that your script include these bikes or not? If it doesn,t how could I add them to the script?
If I add their names in cargrp it will be work or not? I mean the refrence of script is cargrp or something else?
please help me on this thanks dude.
引用 | 回复