San Andreas / 飞机
GTA V Mammoth Hydra [VehFuncs]
- Leinad | 上传者: Leinad
- 01/31/2021
- 21594 下载量
评分:
请先登录。
收藏夹:
描述
GTA V Mammoth Hydra from DLC Heists Update
- Original author Aldhayr_Mods, fixed scale size, added 2dfx lights and reflection gta sa style
- Replace hydra by default
- Scale: 86% (real size from game)
- Reflection GTA SA style
- Ligh LOD. Adapted Collision. Vehicle and handling data strings
- 6 military paintjobs
* Vehfuncs:
- Random paint jobs
- Adated to AIPlanes.cs cleo mod
- Damaged parts: Nothing for this model
- 2dfx Lights (thanks to SergeDV for tutorial)
- ENB no testing
- SA-MP/MTA no testing
I have a lot ideas to develop, stay tuned!
MANDATORY HAVE INSTALLED:
- Modloader
- Effects Loader V1.1
- Original author Aldhayr_Mods, fixed scale size, added 2dfx lights and reflection gta sa style
- Replace hydra by default
- Scale: 86% (real size from game)
- Reflection GTA SA style
- Ligh LOD. Adapted Collision. Vehicle and handling data strings
- 6 military paintjobs
* Vehfuncs:
- Random paint jobs
- Adated to AIPlanes.cs cleo mod
- Damaged parts: Nothing for this model
- 2dfx Lights (thanks to SergeDV for tutorial)
- ENB no testing
- SA-MP/MTA no testing
I have a lot ideas to develop, stay tuned!
MANDATORY HAVE INSTALLED:
- Modloader
- Effects Loader V1.1
评论
目前已发表了 19 条评论。
02/02/2021 05:43
@SekiroSF Actually with Effects Loader you can ADD effects or REPLACE default effects; you don't need to replace effects.fxp, afterburner.fxs it's like an addon effect. just install Effects Loader.asi in your GTA SA root, then move effects folder to models folder, then you move the afterburner folder to models/effects folder. The last step move HydraAfterburner.cs to cleo folder. In-game to enable afterburner effect you need to press W key
引用 | 回复
@SekiroSF Actually with Effects Loader you can ADD effects or REPLACE default effects; you don't need to replace effects.fxp, afterburner.fxs it's like an addon effect. just install Effects Loader.asi in your GTA SA root, then move effects folder to models folder, then you move the afterburner folder to models/effects folder. The last step move HydraAfterburner.cs to cleo folder. In-game to enable afterburner effect you need to press W key
引用 | 回复
02/01/2021 22:56
Is it possible to make afterburn effect without effectloader or effects.fxp at all? Cause I realy like this afterburn effect, but effect loader replace my effects.fxp from modloader, so I won't use it. I'm not strong in scripting, so asking is it possible to make the cleo script use textures of afterburn effects, but not using effectsloader here at all? btw nice mod 10)
引用 | 回复
Is it possible to make afterburn effect without effectloader or effects.fxp at all? Cause I realy like this afterburn effect, but effect loader replace my effects.fxp from modloader, so I won't use it. I'm not strong in scripting, so asking is it possible to make the cleo script use textures of afterburn effects, but not using effectsloader here at all? btw nice mod 10)
引用 | 回复
02/01/2021 16:05
@Leinad No, eliminaría los tornillos, no se como estará echo el Hydra en si, si el 2° mapa UV esta encima y unido al modelo o esta separada del mismo modelo,
(lo mismo ocurre con mi Maverick)
"Creo" que la solución era deparar el mapa uv del modelo y hacerlo individual ( si en caso están juntos)
引用 | 回复
@Leinad No, eliminaría los tornillos, no se como estará echo el Hydra en si, si el 2° mapa UV esta encima y unido al modelo o esta separada del mismo modelo,
(lo mismo ocurre con mi Maverick)
"Creo" que la solución era deparar el mapa uv del modelo y hacerlo individual ( si en caso están juntos)
引用 | 回复
![GTA V Mammoth Hydra [VehFuncs]](/img/202101/s/1612093068_gallery6.jpg)
![GTA V Mammoth Hydra [VehFuncs]](/img/202101/s/1612093068_gallery7.jpg)
![GTA V Mammoth Hydra [VehFuncs]](/img/202101/s/1612093068_gallery8.jpg)
![GTA V Mammoth Hydra [VehFuncs]](/img/202101/s/1612093068_gallery9.jpg)
![GTA V Mammoth Hydra [VehFuncs]](/img/202101/s/1612093068_gallery10.jpg)
![GTA V Mammoth Hydra [VehFuncs]](/img/202101/s/1612093068_GTA_ San Andreas _ 1280x971 @ 23 fps 30_01_2021 06_50_21 p. m..jpg)
