San Andreas / Mod / CLEO Mod

Increase Explosion Impact



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描述

if you want to make car explosion then flip in the air just like scene in action movies.This mod is suitable for you!

the theory of this mod is when a explosion happens,create another explosion under the first one.

目前已发表了 4 条评论。

09/11/2022 10:33

@Andrei_Milankovitch
https://gtagmodding.com/sanandreas/explosions/
here is the ID of explosions

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06/21/2022 01:45

Um, can i ask what is the id of vehicles' explosions ? I've saw that molotov explosion takes the ID1 of it and i wanted to use that explosion when cars, trucks and buses explodes, not only molotov .. still, i loved this mod

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09/28/2020 15:15

The mothod to make two types of explosion's impact bigger:
1:download the mod
2:copy and paste the explosion.cs to get another explosion.cs file
3:using sanny builder or other tools to open the cleo file,then find"5@ == 1 ",change 1 to another number to specify another type of explosion that you want to modify
4:save the copied cleo file,so now you have 2 .cs file,each one modifis one type of explosion

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09/28/2020 15:14

here is the source code,written by Strs:

----------------------------------------------------------------------
{$CLEO .cs}
03A4: "Explossion_Types"
wait 1000
//http://hotmist.ddo.jp/id/explosion.html
//https://gtagmodding.com/sanandreas/explosions/
while true
wait 0
for 0@ = 0xC88950 to 0xC89094 step 0x7C // size - 0x7C, number - 16
0A8E: 1@ = 0@ + 0x28 // (Byte) Frames from Created
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
0085: 6@ = 1@ // (int)
if
1@ > 0
then
0A8E: 1@ = 0@ + 0x4 //+0x4 [float]: X Coord
0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0
0A8E: 1@ = 0@ + 0x8 //+0x8 [float]: Y Coord
0A8D: 3@ = read_memory 1@ size 4 virtual_protect 0
0A8E: 1@ = 0@ + 0xC //+0xC [float]: Z Coord
0A8D: 4@ = read_memory 1@ size 4 virtual_protect 0
0A8E: 1@ = 0@ + 0x00 //+0x00 [dword]: Explosion ID/Type
0A8D: 5@ = read_memory 1@ size 2 virtual_protect 0
0AD1: "~r~Explossion ~g~Type ~y~%i ~w~Frames ~r~%i" time 3000 5@ 6@
if and
6@ == 1 // 1 frame explossion 1 time only because some explossion like type 1 stay long it has more frames
5@ == 1 // Here you can select Explossion type which you want to make its impact bigger
then
020C: create_explosion_type 6 at 2@ 3@ 4@ //types of Explossions you add to explosion that you want to modify
end
end
end
end

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