San Andreas / Mod / CLEO Mod
Limit Adjuster customized Settings
- ashslow | 上传者: ashslow
- youtube.com/channel/UCQJV5e...
- 09/23/2013
- 57924 下载量
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1.20Mb
1.20Mb
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描述
San Andreas Limit Adjuster customized Settings by ashslow
San Andreas Limit Adjuster author Sacky
customized Settings by ashslow
ASI version. stability ver and BIG Map correspondence ver.
dll version. stability ver and BIG Map correspondence ver.
There are four types. Please use it properly according to the application.
=============================================
- Please note -
Streaming Memory has been commented out in all ver.
Please turn off the # at the beginning of the line if you want to turn on the effect of Streaming Memory.
example1.
Commented out state = invalid
#Streaming Memory = 1536
example2.
Uncomment state = effective
Streaming Memory = 1536
=============================================
- Information -
When introducing the Maps Mods, this is MOD to improve Collision Files and the number of Objects number of GTASA, restrictions and other specifications.
When introducing maps mods existing, This MOD has been set to operate in numerical stable as possible.
For information about changing the stream memory , I recommend the use of 2048MB-StreamMemory.cs or memory512.CS,
=============================================
ashslow blog
http://ashslowgameblog.blog.fc2.com/blog-entry-652.html
ashslow youtube
https://www.youtube.com/channel/UCQJV5eJ-VdUoAn4Hwj4S6VA
San Andreas Limit Adjuster author Sacky
customized Settings by ashslow
ASI version. stability ver and BIG Map correspondence ver.
dll version. stability ver and BIG Map correspondence ver.
There are four types. Please use it properly according to the application.
=============================================
- Please note -
Streaming Memory has been commented out in all ver.
Please turn off the # at the beginning of the line if you want to turn on the effect of Streaming Memory.
example1.
Commented out state = invalid
#Streaming Memory = 1536
example2.
Uncomment state = effective
Streaming Memory = 1536
=============================================
- Information -
When introducing the Maps Mods, this is MOD to improve Collision Files and the number of Objects number of GTASA, restrictions and other specifications.
When introducing maps mods existing, This MOD has been set to operate in numerical stable as possible.
For information about changing the stream memory , I recommend the use of 2048MB-StreamMemory.cs or memory512.CS,
=============================================
ashslow blog
http://ashslowgameblog.blog.fc2.com/blog-entry-652.html
ashslow youtube
https://www.youtube.com/channel/UCQJV5eJ-VdUoAn4Hwj4S6VA
评论
目前已发表了 20 条评论。
09/14/2016 19:47
Ashlow, what an asshole!!!!!!!
I deleted your fuckin credits readme from the game folder and now the game won't start. "Screwing around with credits isn't cool" keeps coming up when I tried to start the game. I had to reinstall it. What a dick!
What difference does it make? You think a player is going to read your credits every time he opens his game, get on his knees and thank God you're alive?
Now you've made an enemy motherfucker, you and your butt buddy that whinny Negi, Fuckin Chinks!
引用 | 回复
Ashlow, what an asshole!!!!!!!
I deleted your fuckin credits readme from the game folder and now the game won't start. "Screwing around with credits isn't cool" keeps coming up when I tried to start the game. I had to reinstall it. What a dick!
What difference does it make? You think a player is going to read your credits every time he opens his game, get on his knees and thank God you're alive?
Now you've made an enemy motherfucker, you and your butt buddy that whinny Negi, Fuckin Chinks!
引用 | 回复
09/24/2013 03:56
No, it isn't
When introducing the MAP MOD, MOD this is a MOD to improve Collision Files and the number of Objects number of GTASA, restrictions and other specifications.
For information about changing the memory stream, I recommend the use of 2048MB-StreamMemory.cs or memory512.CS,
memory512.CS Link
http://gtapolicemods.com/showthread.php?10449-CLEO-Stream-Mem-Fix-(various-limits)
2048MB-StreamMemory.cs
Link
http://www.mediafire.com/download/d9632df77s91qag/2048MB-StreamMemory.cs
引用 | 回复
No, it isn't
When introducing the MAP MOD, MOD this is a MOD to improve Collision Files and the number of Objects number of GTASA, restrictions and other specifications.
For information about changing the memory stream, I recommend the use of 2048MB-StreamMemory.cs or memory512.CS,
memory512.CS Link
http://gtapolicemods.com/showthread.php?10449-CLEO-Stream-Mem-Fix-(various-limits)
2048MB-StreamMemory.cs
Link
http://www.mediafire.com/download/d9632df77s91qag/2048MB-StreamMemory.cs
引用 | 回复