San Andreas / Mod / Mod

Original PS2 Timecyc & Seabed


  • legendKevin | 上传者: legendKevin
  • 11/05/2024
  • 31838 下载量

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描述

Hey, Guys. I found my old PS2 GTA SA Ver 1.03 retail disc which I bought during release. Immediately, I tried to rip of the most precious files which made the PS2 san andreas the best of all time, the Timecyc & Seabed. This is the OG Timecyc & Seabed files directly ripped out of the disc, UNTOUCHED.
I tried to use these in PC with SkyGfx. It works!!!

This is the OG PS2 files, pure & authentic. However, to get the best out of these files and bring back the accurate PS2 Sun & Haze without lowering the draw distance. I will try to edit & upload.

目前已发表了 13 条评论。

dekash27Mod 作者徽章
Heist Specialist
45
个人资料
12/23/2025 20:16

Thanks for this .
P.S. Ironically, over 2 decades after San Andreas' release, we've learnt that the PS2 seabed.ipl file contains lines for timecycle overrides. So because of that, the sun isn't big, it's just closer because of those farclip overrides. TJGM has a new video on YouTube about it, he goes into more detail about it. Basically my takeaway is, the PS2 being weaker than PC is what caused that iconic look, honestly it was probably due to bugs specific to the PS2, I forget, probably watch TJGM's video if you wanna find out more (and wait til he mentions which preset is used to achieve that big orange sunrise scene ), yep, the intended look exists on PC, I know right .

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Myth Hunter De SantaMod 作者徽章
Los Santos Veteran
257
个人资料
05/20/2025 06:36

Great Job this is the real deal

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01/10/2025 23:04

can i use them for a mp

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legendKevinMod 作者徽章
Heist Specialist
5
个人资料
11/21/2024 21:19

@vladescope I tried to change those values & it kinda works...the difference is subtle but there is a difference. I think there was a file mentioned in gta forums. Im trying to search it.

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vladescope
Crew Enforcer
49
个人资料
11/21/2024 00:52

@legendKevin I just changed the values ​​in seebed.ipl at the end of the file where the lines are tcyc just increased the values ​​by trial and error, without understanding what each digit is responsible for, it seems to me that three-digit numbers are drawing, and two-digit numbers are fog, if I understand correctly

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legendKevinMod 作者徽章
Heist Specialist
5
个人资料
11/19/2024 16:37

@vladescope if you were able to do it, can you share it to me so I can test it. I increased the rendering distance & tried to lower the fog values. The fog values seems to control the LOD rendering too. Its a bit tricky but if done correctly could be awesome...

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vladescope
Crew Enforcer
49
个人资料
11/19/2024 02:10

I was able to adjust the rendering in the ipl file, but to be honest, I don't see any difference with the graphics in skygfx

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Niko-kunMod 作者徽章
Los Santos Veteran
266
个人资料
11/18/2024 13:06



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vladescope
Crew Enforcer
49
个人资料
11/18/2024 10:44

@legendKevin mixsets and silent patch do nothing with rendering, and 2dfx eats up fps too much, I would like to return standard pc rendering

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11/12/2024 21:09



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legendKevinMod 作者徽章
Heist Specialist
5
个人资料
11/06/2024 18:36

@vladescope You dont need to worry about rendering/draw distance if you use 2dfx / mixsets or silent patch which will overlap these files.

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vladescope
Crew Enforcer
49
个人资料
11/06/2024 16:44

hi, what parameter affects the rendering, of course I understand that the size of the sun depends on the rendering, but I would like to leave the PC rendering, because the PS2 has too small

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MassterGolden900Mod 作者徽章
Criminal Mastermind
1316
个人资料
11/06/2024 02:34



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