San Andreas / Mod / Mod

DLSS SA


  • bigbannng | 上传者: bigbannng
  • 10/18/2026
  • 23 下载量

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描述

DLSS SA adds native DLSS and FSR anti-aliasing to GTA San Andreas, along with their upscaling features. It runs as DLAA by default (render scale 1.0), meaning the game renders at your full resolution while DLSS handles anti aliasing. The result is stable edges and thin objects that remain visible at a distance.

You can lower the render scale to let DLSS or FSR upscale the image - and maybe gain a bit of fps. DLAA and FSR at native resolution both look good, and DLSS upscaling at 0.67 also looks decent. FSR upscaling at 0.67 does not. It’s noticeably blurry. You can set any value you like, but I recommend 0.67 at minimum.

Installation instructions:
Drag and drop the files from the archive into your root folder (the one with gta_sa.exe).
Settings are in SA_DLSS.ini, or in the SleekConfig menu (F10) if you have it installed.

Main features:
- DLSS / DLAA
- FSR 3.1
- Ambient occlusion. Adds soft contact shadows in corners, under cars and around objects
- Forced anisotropic filtering up to 16x. Roads and ground textures stay sharp at an angle
- SleekConfig page. Changes apply live

This is a BETA. If something breaks or doesn't look right, describe the problem and send your sa_dlss.log.

Compatibility:
- SkyGfx: fully compatible
- Proper Shaders: not compatible for now
- ENB: not compatible for now

Requirements:
- GTA SA 1.0 US
- ASI loader or modloader
- DXVK (included)
- SleekConfig (optional, if you want to access the mod settings through a menu)

Shout outs:
- ChunkLeChuck - DLSS-IV for GTA IV, and its ideas
- jlrouzies-fr - DLSS5-Feeder
- pedrowav - SleekConfig
- gta-reversed project
- NVIDIA - DLSS SDK
- AMD - FidelityFX SDK
- DXVK team

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