San Andreas / 其他 / 辅助工具
GTA V Entire bh1_48 (Map Portion Port) for SA
- TheNathanNS | 上传者: TheNathanNS
- youtube.com/user/thenathanns
- 11/02/2015
- 19673 下载量
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描述
GTA 5 ENTIRE BH1_48 (Map Area) PORT TO GTA SA!
By TheNathanNS
1.) Description
This mod contains ALL the files from the bh1_48.rpf in GTA 5.
Converted to GTA SA.
THIS IS NOT A PRECONFIGURED MAP MOD.
YOU need to place the map objects yourself using ME
The mod contains:
* ALL .ydd files from inside the RPF
* A merged .ytd (to hopefully prevent texture issues, NO gaurantees it's 100% perfect.) (Size of TXD is around 48mb)
* A LOCKED .ytd (To prevent mod theft, sorry people I'm not taking chances on mods like this.)
* All .ydd's are in a single collision. (So map makers can hopefully make use of everything without crashing)
* The direct co-ordinates GTA 5 uses. (See the text file)
2.) Installation
This is not a pre-configured mod.
As this is an entire map portion-port, you need to use Notepad/Map Editor to place the objects yourself manually, since the original GTA 5 co-ordinates will cause a collision (not a crash, just it'll be horrible).
OR
You can use this in your total conversion mod.
3.) Credits
Thanks to DK22PAC for his GTA V conversion tool and Magic TXD Builder
Everything else done by TheNathanNS
By TheNathanNS
1.) Description
This mod contains ALL the files from the bh1_48.rpf in GTA 5.
Converted to GTA SA.
THIS IS NOT A PRECONFIGURED MAP MOD.
YOU need to place the map objects yourself using ME
The mod contains:
* ALL .ydd files from inside the RPF
* A merged .ytd (to hopefully prevent texture issues, NO gaurantees it's 100% perfect.) (Size of TXD is around 48mb)
* A LOCKED .ytd (To prevent mod theft, sorry people I'm not taking chances on mods like this.)
* All .ydd's are in a single collision. (So map makers can hopefully make use of everything without crashing)
* The direct co-ordinates GTA 5 uses. (See the text file)
2.) Installation
This is not a pre-configured mod.
As this is an entire map portion-port, you need to use Notepad/Map Editor to place the objects yourself manually, since the original GTA 5 co-ordinates will cause a collision (not a crash, just it'll be horrible).
OR
You can use this in your total conversion mod.
3.) Credits
Thanks to DK22PAC for his GTA V conversion tool and Magic TXD Builder
Everything else done by TheNathanNS
评论
目前已发表了 17 条评论。
11/03/2015 15:55
and some objects like this mod
have more objects than one and they have one .col file
that have every object
so you need to use col editor etc
i suggest dont using it just wait for my video to see them and wait for my server to play with them

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you need to write a script (im a newbie in this and i just copy the script that my friend created and im changing object id model texture and colision)Quote: shitanus
@ThatsMe ok i have MTA
and some objects like this mod
have more objects than one and they have one .col file
that have every object
so you need to use col editor etc
i suggest dont using it just wait for my video to see them and wait for my server to play with them
引用 | 回复
11/03/2015 15:46
to replace it isnt needed to replace it
map editor loads custom objects
but the thing is that i dont know how to use med (gta sa map editor)
thats why im using mta map editor it requires more work for replacing object and i can't tell you what you need to do in mta map editor
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well im not that good in map editorQuote: shitanus
@ThatsMe how to replace and how to use map editor
to replace it isnt needed to replace it
map editor loads custom objects
but the thing is that i dont know how to use med (gta sa map editor)
thats why im using mta map editor it requires more work for replacing object and i can't tell you what you need to do in mta map editor
引用 | 回复

