Vice City / Mod / Mod
LocalDentVC 0.1.4 - Dynamic Vehicle Deformation
- benzodm | 上传者: benzodm
- 09/10/2026 (Last Update: 09/15/2026)
- 495 下载量
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描述
Dynamic vehicle deformation for classic GTA Vice City, ported from LocalDent 0.6.3 for San Andreas. This is the first working VC build for in-game testing.
New in 0.1.4: longer component retention.
The collision model in VC, in general, is much simpler than SA, and vehicle models are low-poly, so the deformation is not that great.
LocalDent adds localized body dents, folding hoods, and trunk lids to cars. The purpose is to add vanilla-friendly deformation to a rock-solid car body.
Implemented features
- Local dents based on the actual collision point, direction, and impulse. Strength uses impulse divided by mass, rather than speed remaining after impact.
- Independent geometry for damaged player cars and nearby NPC cars.
- Folding horizontal bonnets and boot lids.
- Bonnet and boot follow the deformed body; lighting normals follow the crease.
- Side-specific rear lamp damage through VC's stock lamp states.
- Accumulated damage with a displacement cap.
- F7 restores the player's car geometry.
The experimental collision compression from SA 0.6.3 has not been ported yet. After a severe dent, an invisible collision boundary can still extend beyond the visible body.
Stock VC automobiles are the target. Bikes, boats, and other vehicle classes are skipped.
Replacement models and custom vehicle renderers need separate testing.
You can edit `LocalDentVC.ini` with the game closed. `Strength` controls dent intensity,`PanelCreaseRandomness` controls crease variation, `AffectNPCs` enables NPC processing, and `NPCRange` sets its radius. `RearDamage=0` disables additional rear lamp damage.
ASI loader is required. Widescreen Fix from ThirteenAG is recommended, and it already has an ASI loader.
Installation:
Copy the LocalDentVC.asi and LocalDentVC.ini files to the folder containing gta-vc.exe;
No additional CLEO script is required.
ATTENTION: This mod was created entirely by ChatGPT 6 Astra. All I did was ask for what I wanted out of curiosity, and it did all the work. I did not expect it to work, but it works perfectly fine. The port from SA was also made entirely in ChatGPT
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