San Andreas / Mod / CLEO Mod

WeaponTweaks v1.4


  • vladvo | 上传者: vladvo
  • 07/11/2024
  • 4130 下载量

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描述

This mod allows to switch dual-guns on and off, sprint
with two-handed weapons and first-person aiming.
Easy installation and non-intrusive to other mods.
Just unpack to modloader folder.
Controls:
3 — dual-welding switch
4 — first-person aiming switch
Keys can be configured in .ini file

You can disable any function in .ini (dual weapons, 1st person aim, sprinting)

Notes:
Swtiching to dual works only for Pistol,Uzi,Tec9 and Sawn-off.
First-person aim is disabled for launchers and sniper rifle.
Sprinting works only for Shotgun, Combat shotgun, AK47, M4, Rifle, Sniper rifle.
No sprinting with really big guns.

目前已发表了 6 条评论。

MinhKhoi21Mod 作者徽章
Criminal Mastermind
1658
个人资料
10/09/2024 10:26



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vladvoMod 作者徽章
Los Santos Veteran
27
个人资料
07/14/2024 20:53

 Quote: AlkatrauXX


_the mod does not recognize the new Weapon.dat and Default.ide files that you have installed in Modloader, is it possible to solve this bug? When changing to duals and vice versa the statistics, especially the number of bullets, are reset to the amount in the game's vanilla Weapon.dat.


It's not a bug. The mod is intended to work with vanilla weapons and therefore uses vanilla settings. They are not read from file - they are hardcoded in the mod. Maybe sometime later the mod will get some other features. Maybe when CLEO 5 is released in at least beta. Making it compatible with all possible weapons that could be found on the net is not something that I want to do. And it's simply not possible to cover everything. So, to avoid "it doesn't work with my gun" - it's better to leave it vanilla-only.

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AlkatrauXXMod 作者徽章
Heist Specialist
19
个人资料
07/13/2024 06:39

I love this mod, although I want to mention a couple more things:

_the mod does not recognize the new Weapon.dat and Default.ide files that you have installed in Modloader, is it possible to solve this bug? When changing to duals and vice versa the statistics, especially the number of bullets, are reset to the amount in the game's vanilla Weapon.dat.

_is it possible you can add an additional way to hold a weapon with both hands? (Pistol, Uzi, Tec-9, Sawn-off), if you can't with Uzi, Tec-9 and Sawn-off, at least you can with the Pistol, I think by forcing the Pistol to use the Silenced animation it could work.

_Is it compatible with unreplaced weapons?

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katriotMod 作者徽章
Los Santos Veteran
733
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07/13/2024 03:25



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King008500Mod 作者徽章
Criminal Mastermind
1765
个人资料
07/11/2024 10:29



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07/11/2024 07:32



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